Showing posts with label Nimreidhreth Taleth. Show all posts
Showing posts with label Nimreidhreth Taleth. Show all posts

Monday, June 13, 2011

Looking at Isengard

A very warm welcome my friend!

Sit down and listen, I have some news of my old elven friend Nimreidhreth Taleth, who is currently far away from where he wrote last. He sent a letter with interesting news, and it seems that the world is stirring even more with heroic acts to be done:
  
   “I have set out to travel with some old friends towards the land Stilfred urges me to go, Rohan. With me the rangers that call themselves the Grey Company, men faithful to our elf-friend and future king of Gondor Aragron. They have felt the call to accompany the heir of Isildur to one of his greatest challenges. I have been chosen to travel with them to the south.
   We have travelled many days and found many dangers, but now we are at the borders of Dunland, ready to enter Saruman’s territory and to confront real evils before we reach Aragorn in Rohan.


Awaitng departure in a town in Enedwaith.

   These men are much better company to me than the dwarves. They are proud men, of an old lineage, ready to fight against anything that may stand in their way and of their leader.”

   He has been in far away lands now and awaits the voyage further south. I hope he will bring many materials worthy of praise on song when he comes back. What he did in Moria was already more than interesting!
   Want another cup of tea? No? Well then, if you have to move, then I will wish you luck in your endeavors and may the Valar protect you.

 Until then, fare well.

[Finally, the big announcement! The long promised Rise of Isengard expansion has finally a date set (27th of September) and now comes the big wait for the new stuff that is to come out. A new crafting tier, three whole new zones to explore and a new huge raid (glee!) await us players in now a more certain future.
   At the same time Turbine gives us the chance to pre-order the game and already enjoy some stuff. Three packages are now out, for each price range one. Now comes the big question: which one to buy?
   I am right now in the decision of which to buy. I haven’t bought it mostly because of money issue, but also because I am not quite sure which of the three packages I should get. It is interesting what the most costly package will get you: three sets of cosmetics, three horses, the Path of the Fellowship questpack bundle, a title and 1000 Turbine points.
   But then again, is the whole hype worth those 50$? I mean, it’s nice to see so much stuff bundled together in one order, but that doesn’t mean that we should just blindly follow. For example, the title: I have on my character so many titles that I am not even sure I’ll get to use it at some point. Nimreidhreth is still called Warg-Hunter, a title you get in Lone Lands. I had never the need to change it. So, why should I need this Defender of the Isen title?
   The cosmetics themselves are pretty. Only thing that really bugged me was that they are not possible to dye. But I must say that I would like to have those, although, again, if you are not using the cosmetic system much, these sets are almost useless. Not to talk about the horses. Sorry to behave like Sauron, but if I want a horse of the fine lands of Rohan, I would love to have a dark one! I am not a big fan of the blonde horses, so pretty much that leaves me with a “meh”, since the blankets on the horse ain’t so cool. I still prefer my Angmarim Free People’s steed.
   Lastly there is the Path of the Fellowship bundle. It is a good bundle, but I think it is more thought for F2P players that for VIP. Let’s face it: if you have a lifetime subscription you’ll pretty much have those regions at hand forever, while being a monthly payer you’ll pretty much have it for free unless you think to downgrade in the future (or have to, that’s a possibility too). Mirkwood is also a nice touch, but most of the players already have it.
   I’d say that the offer pretty much appeals to some audience, but not to all. The good thing is that Turbine has given different option, so you don’t have to buy a package that contains stuff you might not need. I think that the heroic edition is more than enough for a casual player like me, while those fanatics of cosmetics or even those who play F2P might consider the legendary one. But I still am not sure if I want that legendary offer…
   All Hail!]

Sunday, May 15, 2011

The many warriors


A very warm welcome my friend!

Sit down and enjoy the tea. It came this time from the far elven lands of Mirkwood. Nimreidhreth has been lately very active in entering quick battles in Moria and in Mirkwood, trying to weaken the enemy defenses. He has allied himself with many a brave warrior to accomplish this task.
   “But…” he comments in a letter sent to me “…brave does not equal effective. I have seen many a warrior fall because of their proud behavior of pretending to know all or just standing in the way. Some of the surviving warriors can even be overly greedy, taking away treasures the Free Peoples should learn to share: powerful weapons in the hands of who can’t use them because they lack the mastery of it.

Foretold and Nimreidhreth ready to set out for a battle in Angmar.

   Still I have had a successful group of battles and orcs and, above all, wargs are falling under my powerful sword and shield. Blood has been running a lot and I have been wading this filth, to rid Middle Earth of the grasp of the evil forces.”
   Moria sure seems to be much of a dark place. Orcs and what not just ruin the lands, and I hope they never reach the Shire. It is anyways resting time now, so I will have a nice cup of tea. You are invited if you want. If not, well, then travel safe and I’ll hope to meet you again.

 Until then, fare well.

[Lord of the Rings Online is about group content. Sure, most of it is soloable, but the full potential of the game is reached once you start raiding, participating in instances and doing skirmishes. Those start at level 20 (although by then you will be in one quick jump almost 24 by just skirmishing less than a half dozen times) with the Great Barrows (GB), a series of three instances in the tombs Frodo, Sam, Merry and Pippin were captured once, and two skirmishes, one with an attacking focus (Trouble in Tuckborough) and the Siege of Gondamon, where you defend a city of the dwarves.
   To get a group going you usually have two options: getting together with some kin-mates and friends you have found in your journeys, or just simply calling out in an LFF (looking for fellowship) channel for some. At the start the group content is pretty basic, and I do recommend a few runs of the GB to get used to your character as part of a fellowship. More often than not you will find yourself grouping with a random set of people, to which you are not used playing with.
   The best way to be coordinated during such a group based instance is to practice with people often. Usually that is what a Kinship is for. I have practiced this a bit by doing some Rift and Carn Dum runs with Foretold, but other Kins may be more active and practice constantly. Another great way is just skirmishing. But what if you get people you don’t know?

Die servants of the Enemy! Getting a few merrovails down.

   This usually has two main outcomes: the run is successful, which is what all really desire, or everyone disbands, sometimes even disgusted with each one. These kinds of situations are usually avoidable. In my experience there is a set of rules to follow to avoid having too much trouble with your group. I will give the rules I have experienced myself. Mind that part of these rules are desired to be followed by many players, so it is not like I found the perfect set of rules, but I am following the most important ones I have come to think may be crucial to a peaceful understanding while raiding.

a)      Set goals of the group clearly. Usually that is the easiest part. If you enter in Tham Mírdaim, all want to get the skirmishing marks all can obtain. In more special cases, like Moria’s Grand Staris, it has to be clear from the beginning if it is a daily run or a complete one. Also, specify the tier and level. It may be that a level 20 may survive a 25 GB, but this works better if you are warned.
b)      Declare functions. This is most important thing of all. The classes are pretty straightforward in what they do. Guardians and Wardens tank, Minstrels heal, Hunters deal damage and put up traps. But then there are classes like the Rune Keeper, which either heal or do damage. If you have two of the same, declare what specific role everyone plays. If you are the only Rune Keeper in the group and no Minstrel is available, then you pretty much have to retrait to heal. Be sure to tell the group to wait a bit before all run into battle. Then there is the main/off tank business. When my Guardian Nimreidhreth is not the only tank in the group, I usually look at my companion and ask him to be main, so I won’t take aggro of him. It has already happened to me that I tell a Warden with a ton of life to be main because I think he might resist more than me and suddenly I find the boss running about hitting healers and DPS. If you are not sure of your role, declare it. If you still end up in that position, the others will at least know you may fail; and failing is necessary to learn. But at least the group knows you are learning.
c)      New to the instance? Ask! I can’t stress that enough. When I enter a group that wants to do an instance I have never done before, I ask who can give me a quick rundown and/or instructions during the run. Some are afraid to ask, because they think they will look like noobs. I prefer to ask first, seem like a noob, but then doing in the instance as much right as possible the first run. You will look more foolish if you do something wrong because you didn’t know anything of the boss at all. I once entered a Forges run and some of my fellowship members pulled the trolls off me, not knowing that the boss healed them. Despite calls and warning, they kept doing that and, as soon as they died the first time, disbanded. So much for trying to get the challenge done.
d)     Kill first, loot later. It is annoying being in the middle of a battle and suddenly seeing a ton of objects you have to roll on. I like to have time to know what I am rolling for, especially if it is equipment or a Legendary Item. If I am busy trying to build up aggro, the little roll windows just break my concentration. Please, people, the important stuff is rolled on anyways. If you need the common objects, then solo a few missions. But on an instance you have to wait for the battle to be over. I’ll wait for you the minute it takes… rolling on what interests me.
e)      Loot what you need need. Yes, I used the word twice. It happens often that you finally find a Guardian Legendary Item that may work for you and suddenly a Minstrel has it. You can’t use it! But a normal answer is that he has a Guardian alt that needs it. Sorry, but if your Guardian wants that LI, you should play with him. At the moment I am the Guardian. Of course, if there is no Guardian on the group, all may roll for it. I do not roll on any item that is for any of the classes participating in the fellowship, even when I am sure the Hunter doesn’t need that bow either. Why? It’s courtesy. This will help us get along and have lesser clashes in between us because of one object. It also works on many other items. If you already have that trophy, why even roll on it? If you have a ton of morale restoring potions, why roll on it if the Champion behind you might need it? Lastly, if you are looking for a certain object, call for it. This way people not interested in it won’t roll. Those still interested may roll on it too, but at least the chances the ones who want it may get it are higher.
f)       Wait for the one to pull. As a tank it happens very often to me: the champ runs into the enemy, everything attacks everyone and we all die as soon as we realize that our healer is defeated. If you have a Loremaster that roots groups… let him root. If a burglar declares he wants to mezz a mob… wait until the guy is stunned. If you need aggro to be controlled… wait for the tank to make a few taunts, and then charge into battle. It will take him oly a few seconds to take ahold of the aggro. But get organized with this. A common thing we do at GS is that the main tank pulls the bosses, but the crowd in front of Igash is rooted when we have a loremaster. And it works perfectly. Everyone has a function, and some are starters, others not. If you are not a starter, don’t even attempt until you tank has all aggro.
g)      If you die once… die twice! Fellowships with unknown persons have the problem of the participating members not being used to each other, and thus coordinated enough. Failure can happen. Sometimes the champ is new and doesn’t perform well. Or the other (and it happened to me recently) is that the guys has a bad day and everything just fails. Don’t lash out. Don’t even dare to retreat. The whole group came together to finish an objective, and even if the group is not perfect, it is beyond despicable to just bail out. Unless you all declare the instance too hard at the moment, you should not bail out all the sudden. If you want to go, at least tell everyone and make an excuse. But don’t just run out of the companions, no matter how bad they are.

Not every Raid is successful. But it should be fun!

I think those main rules can help a group of unknown people to get along. It’s not perfect, and I think that is what a Kinship is for: to get to know each other when doing group content (aside of the social function). But you will be bound to do most of the content with people you may only meet very casually in your adventures. The beautiful part is that you will learn tricks and tips on how to beat the instance.
   All Hail!]

Sunday, May 1, 2011

Old games

A very warm welcome my friend!

Sit down and enjoy a tea and a game of cards with us. I must also have some cookies in my backpack. Let’s talk and enjoy a good and beautiful night. The stars are bright. Legends tell that the first thing the elves saw when they awakened were the stars. You can imagine that the night they were born they must have seen these beauties up in the sky, in a similar night-sky we have today. I can imagine all the songs they must have created and sung that day!
   By the way, speaking of fairy-folk, it seems like my old elven friend Nimreidhreth has gone into the more vain side, since I got a request from him asking for some dyes to use on some clothes he bought in Rivendell.
   “I am tired of carrying dwarven armor. It’s like carrying rags that are a hundred times heavier. They do protect, but there is nothing I trust more than elven-craft. I thus tried to get armor worthy of my position and my race, visiting my cousins in Rivendell. The search has been fruitful.”

Nimreidhreth’s new look: a true Ered Luin Warrior

   I still see, though, that he wears some shoulderpads that remind me a lot to dwarves. Well, there is not much more to tell, we will play a little while more. I hope to see you next time.

 Until then, fare well.

[I have been looking through some of my old Tolkien stuff while entering the new page called The Middle-Earth Network, finding many interesting things I already had forgotten about. Maybe with time I’ll present parts of my collection, since there is some interesting pre-and post-movie stuff lying around. I hope that when you read it, at least for the older fans of Lord of the Rings, it may bring you some memories.
   Interestingly enough, with the appearance of the new LOTR-based card game (Tolkien Examiner announcing it), I found my old collection of cards that were created even before the movies came out. I bought it a few years ago while on a trip to meet my family in Germany. The main reasons I had bought it was because it was playable for one person and it was of my favorite book. Back then I was already into Magic: The Gathering, but with the LOTR CCG I tried to get something for myself and maybe get a friend or two play with me. The latter failed.
   The main objective of the game is to collect points. Yes, there is no need to bring the one ring to Mordor. It was more about the adventure than finding the One Ring, and you could find other cool rings you could play out from your hand. The idea was to travel with your custom made party around Middle Earth and collect the treasures (and different magic rings!) while the evil guys tried to beat you down. The system per se was not bad, although I found myself often winning the game in solitaire mode. Maybe it was because I never really got the rules fully.
   I liked the idea of retaking the party of The Hobbit and then travelling with them to Gondor. Or just get Hama, Bard and Radagast and move them to Moria to see what they discover in the deeps caves (maybe a dwarven ring!). It was kind of an open world game, that let the player experiment a bit in Tolkien’s world, even though it may not be 100% lore-accurate.
   With it came a good remake of the map of Middle Earth and two beautiful dice with an Eye of Sauron on the side of the one. The map turned into a poster, later came off the wall totally torn, while the dice got lost in my long role-playing career.
   Just take a look on some of the cards I had there on hand (please don’t mind that they are in German):





As you might see from the slideshow, I tried to get some interesting things that are directly related to the basic books. I found out that you could include every wizard into your fellowship, even Saruman (the idea was that any character, even Gandalf, could corrupt). Also, I had most of the dwarves of The Hobbit, almost none of the Fellowship, and a few of the supporting cast with many more I don’t know who they are. So I skipped those last ones.
   It was, all in all, a good game. The art was good (not as good as in Magic), the gameplay was fun and the idea you could create a party for any reason you might think (even dragonslaying!) was cool. Too bad that the follow up game, based on the movie, was terrible: I never liked the system, and putting photos of the movie into the picture boxes was for me a too lazy way to make a tradable card game that would sell big.

Games are played by all; even by the Enemy!

   I have high hopes set for the new game, and as soon as I get some coins in my hands, I will try to find it and test it. The idea of it being constructed like “questpacks” and not  being tradable just gives it another way to play it. I hope thus to have some in the next two months. Until then…
   All Hail!]

Sunday, April 24, 2011

Cutting a Balrog's wings

A very warm welcome my friend!

There are many things in this world that should remain unseen by most, although not by all. We adventurers are often envied for our lives full of action, but it also is not easy to live like this. A few months ago Nimreidhreth, my old elven friend, sent me a mail of him trying to bind a real ancient evil, trying to stop it from escaping after being captured ages ago.
   I never saw one of those, but the letter talked about a “Balrog”. I could try describe it, but I think the words of my old friend may be more accurate:
   “Balrogs, although you may not have heard of them dear Qwerqsar, are ancient spirits that Morgoth, former master of the now rampaging Sauron, bound to him. They helped him in many evil deeds, always filling up the ranks of elite warriors in his armies. I personally saw none, since I was born after the capturing of the dark and evil higher spirit, but from what my father told me, these creatures spit out fire and corruption wherever they stepped. Bringing one of those down was difficult, and their supposed disappearance was seen as a great relief for many of the now called Free Peoples of Middle Earth.

Even Durin VI was impressed by the Balrog that would bring
his own and his kingdom’s downfall.

   I have finally seen one with my own eyes. It was a terrible image to behold. It was gigantic, it towered towards us, breaking his chains that kept him from moving, suddenly brandishing a huge flaming sword. His wings spanned meters across the hall, almost shadowing any light sources the hall it was kept in had. It’s roar froze up my heart for a moment… then I charged with my fellow warriors of foretold directly at him. But it felt like I was charging into darkness itself…”
   There is not much on the result of the battle here, since some pages are missing. They should have a system like in the Shire’s Quickpost, that’s for sure. But it seems that the efforts barely renewed the chains, since my friend had to go back to slay that creature again. I still don’t know if it is dead, but if it is not, I hope it is still chained up, and maybe you or any of your fellows might help Nimreidhreth to kill it. Still, judging by the last letter I got, it seems that it defended itself successfully again, leaving a deep shadow looming over our heads.
   I see you are already standing up, with an eager flame in your eyes. Will you risk your life to slay that ancient evil? I hope you succeed. If not, I can’t foresee the consequences to its release.

Ruins inside the Rift: impressive and beautiful.

   What will I do? Maybe I’ll not move today, there is still plenty of tea and some cookies left. I surely hope that Nimreidhreth has it under control. I hope to see you again to join by my fire some day.

 Until then, fare well.

[The topic of discussion this week may be a theme way too many times discussed and even with unfruitful results. I will not say that these are the last words that will ever be spilled over the issue, since every time someone says it, a few weeks or months later someone brings it up. But I think this is the magic of fandom and of the discussion of these topics. It permits us to communicate, no matter if we agree with each other or not. The issue here is the old question: Do Balrogs have wings?
   I already can see the booing I’ll get for bringing the theme back up, especially since the Tolkien Professor and later Haakon, at CSTM, brought it up and gave their final discussions on it. Both have admirable different points of view. The first one categorically says no, something you’ll hear in his lectures, and the other says yes, bringing up some interesting thoughts on why they should have wings. Now I’ll put in my bit of Tolkien lore, and even though I may have confessed I barely read beyond the usual triad –Hobbit, LOTR and Silmarillion- I think my bare knowledge may still give a new point of view into the discussion. My answer to this question, as strange as it may sound, is yes and no. But first I’ll give my why don’t agree with both of the aforementioned authors. I’ll just remind you that I won’t enter into a full discussion with the authors, I’ll just highlight some key points to keep the post as short as possible.

I)                   I have a strange opinion about Haakon and this is the first time I’ll ever voice it out: I don’t agree with most of what he says. Be it lore, an opinion on some LOTRO mechanic or something else, I always have a “but” to include in his discussion. Still, I like what he does and try to read of him as much as my time permits me (by the way, I love the passages of the books he is starting to include into CSTM). Maybe I like to disagree with him, or maybe it is just my respect for all he knows that drives me to read and discuss with him, even though I never really discuss with him directly or openly. Whatever the reason may be, I was totally against his answer.
   One of his points of why Balrogs have wings was based on a line in the Silmarillion, in which Tolkien describes de battle between Morgoth and Ungoliant after they steal the treasures of Feänor and return to Middle Earth:
“Deep in forgotten places that cry was heard. Far beneath the ruined halls of Angband, in vaults to which the Valar in the haste of their assault had not descended, Balrogs lurked still, awaiting ever the return of their Lord; and now swiftly they arose, and passing over Hithlum they came to Lammoth as a tempest of fire.” (Silmarillion)
   To this scene Haakon has the following to say:
“Balrogs can move extremely fast in the open. To rescue Morgoth from Ungoliant they move at astounding speed. The Elves must have seen this occur in order to report it in the Silmarillion. This combined with the description of “winged speed” in the alternate version and passing over Hithlum, seems to indicate that the Balrogs were at least airborne some of the way.”
   First off, even though the Silmarillion is a text that accounts the memories of the elves, it is by no means necessary that every part of the book is true and/or has eyewitnesses. When Tolkien wrote this (and he wrote for years), he was thinking of creating a new mythology. By doing that, the Silmarillion was becoming something that resembles the Bible; it is absolutely not the same, but when you read it, you have the feeling to be reading a text of myths, not true accounts. It must be set clear that a myth is not a lie, nor a concealed truth; on the contrary, a myth is a narrative, which takes its truth from its interpretation and its context. In other words, this narrative is used to explain certain phenomenon or event in history, without making the description truthful.
   This happened a lot in the Middle Ages and in Ancient times. Exact description was not the main goal of many of the “writers” (since most didn’t write at all, but weave these myths into beautiful songs, poems and so on) was to give an impression and also to give a message. If we approach the Silmarillion with our science-based minds, what we will try to do is find a Truth (yes, capital). This is not how you approach such narratives, and this has brought many confusions and, above all, misconceptions about the great sagas, poems and stories of old. Tolkien himself was fascinated by the way of thought of the past, so much that The Lord of the Rings is often close to the medieval mentality, and thus perfect to explain how people in the Middle Ages thought. Secondly, even though this is an account of elves, the whole text is based on memory; some things have been lived through, others had eyewitnesses, but those died, and others just never saw the event and still had to explain the event. Ungoliant’s dead my be explained in a “maybe”, but something as close as Lammoth, right next to the territories of the elves, may have a closer explanation because they felt close to it.
   I can imagine no one saw the battle between Morgoth and Ungoliant, still began to piece all together as he saw the events that were happening (death of the Trees, wrath of Feänor and exile of the Noldor and the new growth of evil). Besides, a place with such a terrible noise had to get an explanation. The disappearance of Ungoliant and the burnt hands of Morgoth had to be the clues that were used to get the story together.
   It’s like the tale of Beren and Luthíen: no one saw it, still there is a ballad and all. This means that there were hints and pieces of the history around, even as few words from Beren and/or Túnivel themselves. But there were no eyewitnesses, so the story had to be pieced together.
   This distance is one of the beautiful things about the Silmarillion. Even though you get to know the world, you get to still imagine most of the events, to interpret them as you like. They all hide some mystery, since you don’t know how much of it is even close to the truth.
   Then there is a last reason, but that one I’ll get to in my own explanation.

II)                I deeply respect the Tolkien Professor. Corey Olsen re-awakened my interest in The Lord of the Rings. I read The Hobbit when I was about twelve, and got so immersed into the world, that I became a D&D role-player. This, in turn, moved me finally into the direction of becoming a medievalist. I was kind of astray on my thesis when I found him through LOTRO, and now I have been working again to get my title and keep on studying the Middle Ages. I follow right now his undergraduate lectures, but at a slow pace because of my limited time.
   But aside of that, I like hearing all that he and his colleagues say about LOTR, and it is interesting to know that there are scholarly studies of the books, which makes me even more interested in finishing my university in the best way possible. I first listened to his podcast/University iTunes application and there the question was made if Balrogs had wings. The answer was pretty much solid, especially the part about the use of the language in Tolkien works, but then there was one argument I immediately said no to.
   I’ll paraphrase it, for the exact sentence can be easily found in the respective Podcast (“On Wingless Balrogs and Tom Bombadil”, released 27/07/2009), but in a general line he opposed Balrogs having wings because Durin’s Bane lived in the mines and there was no use of wings inside caves and he never flew back up while he fell into the chasm with Gandalf.
   Here Professor Olsen uses a practical reasoning, and it can be answered with another argument of the same nature: Balrogs didn’t always live in caves. They were powerful warriors of Morgoth and often wandered outside and waged full open war on the elves, dwarves and men. This means, they had other kinds of ambiences they could have developed: why not have wings? Second, they fought alongside dragons, which also fly, so: why not be able to do the same?
   Lastly, I don’t think the Balrog Gandalf confronted could have flown up again for two reasons. One, he was fighting the wizard after all, and both are more or less equal in power and age, and second, going back to a more physical description, he would not have had a lot of space to maneuver, much less to start flight.

Foretold charging into the Rift: the Balrog must be defeated.

   Here is where my argument would try to bring together both points of view, since I think there can be an explanation, although it may sound a bit complicated. I hope I can get my point through, since I am pretty bad at explaining something more metaphysical.
   First off, we must remember who the Balrogs were (or are). This refers us back to the creation myth, in which we see a special kind of creature in existence, the Valar. Those are primordial spirits, each with a set of attributes given to them by Ilúvatar. Those primordial forces, through their song, create the world in which everything told in Tolkien’s Middle Earth will happen.
   They enter the world with a status separation according to power. The Valar, being the most powerful of all spiritual beings, take control of the different aspects they develop on Middle Earth, even so much that Morgoth takes the from of evil in the world. The lesser spirits help thus the higher spirits out. Who are those lesser spirits? I could think of two examples that are more than familiar to us: the five wizards and the Balrogs. Remember: they are not the only ones.
   Now comes the real point of the discussion: what is one of the main traits of these spirits, lesser and higher? They are formless, this means, they have no real physical bodies or defined features. Those are gained as they develop in the world, taking mostly humanoid forms, emulating the sons of Ilúvatar.
   Now you’ll have to bear with me when I get to the quotations. My version of the Silmarillion is in Spanish. I haven’t been able to get an English one yet (better said, I still haven’t looked for it), so I’ll have to translate the quotations back into English. This means that stylistically it won’t be the same as you can read it… neither in word choice. But the main point, which is to get a few ideas across, will be achieved nonetheless.
   In the Ainulindalë Tolkien talks about the Valar and how they look:
“…the Valar took for themselves form and color; and because they were drawn to the world by the love of the children of Ilúvatar, in whom they had put much hope, they took forms that looked alike the ones they had seen in the vision of Ilúvatar, except in majesty and splendor. Those forms came from the knowledge they had of the visible world more of the world in itself, and they don’t need them, except as we use clothes, since we could walk naked without lessening ourselves. Therefore the Valar can be, if they want it that way, without a visage, and even then the Eldar don’t notice them clearly, even though they are present.”
Bringing this one more step further, in the Valaquenta, Tolkien briefly says the next line about the lesser spirits, the Maiar:
“…on Middle Earth the Maiar rarely have appeared in visible form to the elves and men.”
In a few words: Maiar and Valar can change forms. If they take one form, it’s because they are comfortable with it, and they only dress up when they have to appear in front of the creatures of Middle Earth. Such is the case of Gandalf, who takes the form of an old man in front of hobbits, dwarves, elves and men. But he is no man, since he has magic powers beyond of any other man on Middle Earth.
   But as there are the Valar and Maiar that protect and bring order to the sung world, there are also the evil counterparts. Melkor, or Morgoth, is the main Valar, more powerful than the good ones, that decided to go the corrupt way, trying to enslave other creatures. Under him are a myriad of other spirits and Maiar, who thought that joining evil would bring themselves benefits. The Balrogs are Maiar, clearly noted in the Silmarillion.
   The quotes given talk about their capacity to change forms. Later in the book we find out that Melkor loses his ability to change the way he looks like, since he is so consumed in evil thoughts, that he chooses a fixed and terrible body. Whether the evil Maiar go trough the same situation, is not clear. But if there is one thing for sure is that they did have a choice in the beginning.
   The description of Durin’s Bane in Moria itself is very interesting in regards of the formless theory:
“Something was coming up behind them. What it was could not be seen: it was like a great shadow, in the middle of which was a dark form, of man-shape maybe, yet greater; and a power and terror seemed to be in it and to go before it.” (The Fellowship of the Ring)
It may be said that the description is insufficient because they Fellowship was running. But I could also say that the Balrog in itself presented no real form in itself, but that it was felt like darkness. Two keys to this: first off, the Balrog was of man-shape maybe and on second place the line “power and terror seemed to be in it and to go before it”.
   When I read the description I see no definite figure presenting itself, just a presence that is surrounded by fire. Even at the short resting moment at the crumbling bridge the description is not widened much aside from the light expanding as if they were vast wings (which is no definite proof that they have wings).
   Why would a meticulous writer as Tolkien, who is so fond of describing not take a second to expand on how a Balrog looks? I think the main clue is in the aforementioned quotations of the Silmarillion. The Balrogs, being spirits, are in essence formless and only take shape when needed. Thus they present themselves as dark figures to scare the orcs and goblins (and elves, dwarves, men, hobbits and the occasional Maiar), but it seems like they take no definite form. They rely on their presence more than their form.
   Another factor to include is that, being they spirits, they are not bound to the normal laws of physics to which the other creatures like elves and men are. Valar are known to have great power, such as Elbereth, who hears all, and Maiar, even if not as powerful, can surely take on some fantastic feats that go beyond the imagination of elves. The flight of the Balrogs over the river to save their master can be explained in certain way by their spiritual being, in other words, since they are shapeless and not bound to the world as other creatures, the hindrances work a but different for them. They may have passed the river over without the need to fly, or they went airborne withouth the need of wings, since they don’t need wings to fly. Or how else could we explain the great speed of Tulkas and Melkor on distances that for the elves would take days to achieve?
   Why would Gandalf not be that fast when needed then? I think one explanation is in his mission, which forces him to dress up and become a humanoid figure that all races of Middle Earth can see and sometimes even relate to: being bound to a physical form must have limited him.
   Lastly, only because they are called Balrogs in general, I don’t think every one looked alike. Every one of them could take the form they wanted in the earlier days, creating a myriad of forms. Remember that I concluded that a Balrog has more presence than a physical form, so the form is more than a formality to appear in front of the normal creatures that populate Middle Earth.
   A good last question that would remain is if Durin’s Bane itself has wings. Re-reading the scene in Moria in The Fellowship of the Ring gives me no definite clue. It may be that the chosen physical form of this particular Balrog may have wings. But as far as I understood, the only thing that we can see there is the presence of the evil Maiar and no real form.

Wings or no wings, this enemy is fearsome.

In conclusion, I think we sometimes go too far into factual and objective thinking. Even though I have not read most of the expanded notes on Middle Earth Christopher Tolkien published, I am pretty sure that when his father was thinking of a Balrog, he was thinking of it as a formless presence more than a physical figure. The idea behind it was terror. It’s like Sauron, who is really just a shadow (and took other forms in the past). The eye figure seems more like a form he took in the desire to search far and wide for his ring and also to have all his unruly troops under his control.
   Maiar change form, and thus Balrogs can do so to. They have wings, although no literal ones, and they don’t have them since they don’t need them to be what they are. If we read Tolkien’s most fearsome beast that way, we may be able to understand the Balrog more as a visage of darkness than a creature, and even though it has whips and swords, the Balrog remains more Maiar than a beast, man, dwarf, hobbit, elf or whatever other creatures normally roam Middle Earth at the end of the third age. And, after all, isn’t the Balrog more of a rite of passage for Gandalf than anything else?
  
On other news, Nimreidhreth is now 65, so raiding and instances have become a more normal activity for me. I have a surprise for next weeks post, but later on I will go back to LOTRO itself again. Have fun, see you next week.
   And again, sorry for the long post.
   All Hail!]

Sunday, April 17, 2011

Addicted to experience


A very warm welcome my friend!

Time has passed since I knew Nimreidhreth Taleth first. He always had been a proud elf; proud of his heritage, proud of his skills, proud of his race. Now he is close to achieve his maximum power, and he is feeling the need to reach that last step. He has been eagerly fighting inside Mirkwood against goblins, wargs and orcs to hone his skills.

Proud warrior Nimreidhreth.

   I am happy about him, and it seems that his letters are being written with more and more excitement, even though he may try to write them as serious and, well, elvish as possible. But his efforts and experiences are noted. For months he travelled through plains, forests and mountains, he explored the depths and the heights of Eriador and beyond. He fought many an enemy.
   Now he sits in the dark woods, brooding on his destiny, preparing himself for that last step. He should rest, I say, but sometimes when someone is about to achieve a goal he forgets about everything else. We’ll see if his endeavor becomes fruitful, but I do surely wish him best of luck. May, as he says, the Valar protect him on that last part of his travels. In the mean time, I’ll sit at the campfire for a while, smoking pipeweed with you and enjoying a good tea. I even got a new and excellent brand of leaf!
   Oh! You are going already. Well then, have a safe trip, I hope I’ll have more to tell next time, but…

   Until then, fare well.

[There have been many articles I have read in past times about a “new” kind of addiction that have been bringing some question on the world of computer gaming, above all of MMOs in general. The article I most remember came out a few years ago in a german magazine called Spiegel, in which it stated that there was even a consideration of including a program for game addiction into the social health bill.
   But the first question I’d like to ask, concerning this topic is: what is an addiction? It has become pretty much less and less clear to me to understand that concept, and I don’t mean by scientific/physiological standards. Studying social science makes you critical on those terms.
   Let’s get one thing clear on that: we all pursue to feel good. Getting a bit of endorphins loose, or any other of those accelerating and good-feeling hormones, is an essential part of our joy. Humanity has always tried to get that little extra to feel better about its surroundings, and it’s normal to us to look for a little thrill. I don’t mean by that extreme sports or something like that, but many find pleasure in reading a good book, in leveling a character in his favorite RPG or simply by having a walk in a park or forest. There are numerous ways to feel good after all.
   But usually, when it goes to addiction to something, people tend to put video games over other activities. This means, if you spend all day reading, no one is against it, but if you play LOTRO all day long, then you are addicted. How do they decide that? Isn’t there some bias against certain types of activities? I really can’t say.
   I myself accept I am addicted to various things. I love my tobacco and my pipe, as well as cigarettes. Still, at the moment I am writing this I am well over three days of not having touched a single leaf of tobacco. I don’t feel the need to drink it. But I know I am addicted. Same with Coke. I love it. But I am well known to hold off a whole month without drinking a drop. It pains me a bit more, but still it is possible for me (be it noted that I usually drink at least one liter of Coke daily… so yeah, I’m killing myself. Still I am very healthy, for some reason…).
   A few weeks ago I discovered that I became addicted to LOTRO. But a few years back I played a lot of games; this raises the question of how can I tell I am addicted to that game in particular? Well, I think a safe reference is to use the following points:

a)      You play a long time on it (usually about six hours or more would do it, although, if you think three hours is too much, then this may be your personal addiction limit).
b)      You tend to disregard outside events. You stay home to raid instead of going to that party or high school reunion to see old buddies.
c)      You get in a bad mood whenever the game is down. You are better to be ignored during server downtime.
d)     You only think about that activity. You are planning on what to do next time you connect every second of the day. Or any other thing you would do in-game. But you can’t get yourself to plan for the next day’s fishing trip or picnic because you are thinking just about the game.
e)      No place for personal relations. You shove your mother/brother/girlfriend/wife aside, you can’t stand up to get the trash quickly out or come to dinner. If you are in a raid I understand it, but if you are in a normal place and you can’t park your character for five minutes in some corner to help out, or just go AFK for 30 minutes to eat, then you might have some trouble.

   Only one factor may not be enough to say that you may be addicted, but as soon as you experiment two or more, I think it is pretty clear that the game has taken hold of you.
   In my case I came to my conclusion using only point a). I would even say I have a minor gaming addiction, since it hindered me a bit on my work. I had to control it any way or another. It is true that the first rule to get rid of an addiction is by recognizing you have one. But the second one, the most important one is taking steps. A few tips from me would be maybe:

a)      Put in official hours. I usually try to play only form 19 o’clock to 23o’clock. It is still a four hour playtime, but it is much less than a few weeks before, where I got up to eight hours of playing. I put an exception on weekends and only if I am in a raid, which tend to take longer. In this case, the team spirit comes before, but as soon as I am out I disconnect and do bartering and repairing the next day.
b)      Get in contact with your friends! I usually don’t have much trouble with this one, since I sometimes NEED a drink (obviously jokingly) and I rarely do drink a glass alone. I have still a clan life to follow, my family has festivities from time to time I like to go to, or even once every few months I accept to tolerate a University party (I can’t stand drunks too much though) just to talk to friends outside the normal academic ambience. Also, you might want to get in touch with your significant other. I usually see my own girlfriend every second day AT LEAST, since she is a priority over my game.
c)      Get other activities. Reading can be fun, I do it. But there are also other things to do, and no, playing another MMO doesn’t count. Of course there is work, but it doesn’t count as another activity. You could start collecting something. A walk in the next park wouldn’t be wrong either. Tending a garden does help, or, as I do from time to time, cooking can get your mind off the game. Or just start a blog!

The scenery in-game may look hauntingly beautiful –in this case Forochel- but
Always remember there is no place like the real outside.

   But then there is this other problem: I am a fan of LOTR. Granted I barely read more than the three basic books (this means: The Hobbit, The Lord of the Rings –it is originally one book parted in three- and The Silmarillion), but I collect stuff regarding Tolkien and I also happen to read Tolkien Studies from time to time, or even listen to the Tolkien professor. Being a medievalist sometimes pulls me directly into Tolkien when trying to get an example across. Am I addicted? My father much of the times only thinks about his physics. It is his profession, but can you consider it an addiction? Some would say no, but maybe because his activity tends towards a productivity standard. What I mean by that is that it is considered work, and in our modern society work is barely bad. Then again, we go into the Workaholic area, which functions as a dependence too.
   So now some might think that I playing four hours a day might be already an addiction. All I can say is: I don’t know. But I have a lot of other things to do, and I gladly trade a game night for an interesting party or festivity. Maybe humans are naturally addicted to something at all times, but juggling three addictions is more productive than just stagnating into one. So, by my definition, an addiction is just when things get out of hand. But that part is up to you to decide.
   I think that maybe addictions are not bad in themselves. As long as you have certain control on them. It’s like this basic idea of water: if you have almost none, you die of thirst, if you have too much, you drown. The same should apply to you daily activities, but this limit is very personal and it is up to you to decide. If you suddenly play one day for eight hours to reach finally level 65, then I would not say you are addicted. You just took a day off. If that day off repeats itself and with no real good reason, then you probably are addicted. I repeat myself. This is up to you to decide, but it is necessary to think about.

Resting after a battle in the Rift. Raids may take hours of playtime, but
they are extremely fun to go through.

   See you next week then.
      All Hail!]