Showing posts with label My 2 coppers. Show all posts
Showing posts with label My 2 coppers. Show all posts

Monday, June 13, 2011

Looking at Isengard

A very warm welcome my friend!

Sit down and listen, I have some news of my old elven friend Nimreidhreth Taleth, who is currently far away from where he wrote last. He sent a letter with interesting news, and it seems that the world is stirring even more with heroic acts to be done:
  
   “I have set out to travel with some old friends towards the land Stilfred urges me to go, Rohan. With me the rangers that call themselves the Grey Company, men faithful to our elf-friend and future king of Gondor Aragron. They have felt the call to accompany the heir of Isildur to one of his greatest challenges. I have been chosen to travel with them to the south.
   We have travelled many days and found many dangers, but now we are at the borders of Dunland, ready to enter Saruman’s territory and to confront real evils before we reach Aragorn in Rohan.


Awaitng departure in a town in Enedwaith.

   These men are much better company to me than the dwarves. They are proud men, of an old lineage, ready to fight against anything that may stand in their way and of their leader.”

   He has been in far away lands now and awaits the voyage further south. I hope he will bring many materials worthy of praise on song when he comes back. What he did in Moria was already more than interesting!
   Want another cup of tea? No? Well then, if you have to move, then I will wish you luck in your endeavors and may the Valar protect you.

 Until then, fare well.

[Finally, the big announcement! The long promised Rise of Isengard expansion has finally a date set (27th of September) and now comes the big wait for the new stuff that is to come out. A new crafting tier, three whole new zones to explore and a new huge raid (glee!) await us players in now a more certain future.
   At the same time Turbine gives us the chance to pre-order the game and already enjoy some stuff. Three packages are now out, for each price range one. Now comes the big question: which one to buy?
   I am right now in the decision of which to buy. I haven’t bought it mostly because of money issue, but also because I am not quite sure which of the three packages I should get. It is interesting what the most costly package will get you: three sets of cosmetics, three horses, the Path of the Fellowship questpack bundle, a title and 1000 Turbine points.
   But then again, is the whole hype worth those 50$? I mean, it’s nice to see so much stuff bundled together in one order, but that doesn’t mean that we should just blindly follow. For example, the title: I have on my character so many titles that I am not even sure I’ll get to use it at some point. Nimreidhreth is still called Warg-Hunter, a title you get in Lone Lands. I had never the need to change it. So, why should I need this Defender of the Isen title?
   The cosmetics themselves are pretty. Only thing that really bugged me was that they are not possible to dye. But I must say that I would like to have those, although, again, if you are not using the cosmetic system much, these sets are almost useless. Not to talk about the horses. Sorry to behave like Sauron, but if I want a horse of the fine lands of Rohan, I would love to have a dark one! I am not a big fan of the blonde horses, so pretty much that leaves me with a “meh”, since the blankets on the horse ain’t so cool. I still prefer my Angmarim Free People’s steed.
   Lastly there is the Path of the Fellowship bundle. It is a good bundle, but I think it is more thought for F2P players that for VIP. Let’s face it: if you have a lifetime subscription you’ll pretty much have those regions at hand forever, while being a monthly payer you’ll pretty much have it for free unless you think to downgrade in the future (or have to, that’s a possibility too). Mirkwood is also a nice touch, but most of the players already have it.
   I’d say that the offer pretty much appeals to some audience, but not to all. The good thing is that Turbine has given different option, so you don’t have to buy a package that contains stuff you might not need. I think that the heroic edition is more than enough for a casual player like me, while those fanatics of cosmetics or even those who play F2P might consider the legendary one. But I still am not sure if I want that legendary offer…
   All Hail!]

Monday, June 6, 2011

The Moria price debate


A very warm welcome my friend!

This time it’s a week of good news, so come and share a cup of tea with me. The kettle is already full of warm water. Here, let me pour you some.
   Two weeks ago a friend of mine started sending letters again. It has been long since I heard of him. He is a man from the far south, but north of where Lufere comes from. Rohan, he calls his lands, and he speaks of terrible times approaching his land. He is swift and good with horses, I had never seen such ability with that animal. It seems like in his lands they learn to ride from child on.
   He was one of the friends we met one fateful day in the Prancing Pony, and he was aghast and very wondered when he met us hobbits for the first time, for his lands seems to lack our fair folk. He is a good man, strong willed, and a natural born leader, since his servant and, above all, friend Ererl loves and follows him everywhere he goes.
   What I like about knowing other people is tradition, and it seems like Stilfred Strongaxe has much to tell. And his adventures seem to be very interesting, since he writes with passion.
   Well, I see you have to go. May the Valar protect you on your adventures and I’ll see you again next time you come around here.

 Until then, fare well.

New members of the Separate Fellowship: Stilfred Strongaxe and Ererl

[When it goes to buying in the store, you always will try to spend as few of the hard earned Turbine Points as possible on the specific item you want to get. Some like to buy at full price, but especially F2P players are somewhat limited on the points they get, since they have to grind for each TP to get everything in the game.
   At one point all players that didn’t buy the boxed edition on Mines of Moria will face the question what to buy: if the quest pack is a good idea or if it is worth the wait to get the expansion with the cool extra stuff. It is, after all 1495 vs. 2495 Turbine Points… a whole 1000 points. But Moria is necessary for the character leveling from level 50 to 60, not to count the still useful pieces of armor you can get from running instances like Grand Stairs, Forgotten Treasury and so on.
   Some say it depends on the need you have. I have already met some players who already had bought the warden class, for example, and now grinded for the quest pack. What I will do here is a quick rundown on what you get on the expansion pack, afterwards I will tell my (very personal) opinion about what I think is the best option.
   I bought the Moria expansion when I was F2P, so I pretty much remember the benefits I got from it. What surprised me one day while talking with one of my kinnies is how much value you got from the expansion pack (using the new wiki entry as a help to determine the price):

Moria quest pack: 1495
Lothlorien quest pack: 695
Warden class: 795
Rune Keeper class: 795
Two extra character slots: 595x2= 1190
Skirmish trait maximum rank to 15: 195
---------
Total: 5165

I myself wondered at the total in the number I just calculated for this post (my initial calculations were somewhere above 4000 TP). I think the expansion pack in itself is well worth buying, no matter what needs you might have at the moment. Even if everything else gets a discount (which usually gravitates around the 30% mark), you would still spend 3616 TP over a long time, which means that you would spend too many points on all the stuff you get in the expansion.
   If you are not the altoholic type, then you might argue that you won’t need the character slots, but then again, you would miss out on two (!) quest packs and the skirmish trait. And, who knows, maybe one day you might want to make a third character…
   The free to play system shows that if you want to acquire anything in game, patience pays off. But just don’t have too much patience. It will take you too long and a huge grind to buy everything separate. Besides, if you already bought one or two of the things in the package, it is still better to buy the expansion.
   It may take you longer to enjoy the Moria content, but you will have much more to enjoy the whole game content. Plus, if you say now that you won’t need this and that, then you are probably wrong, since most of the times some players will gravitate to use the stuff in this package at some point. A little accidental foresight will never do wrong.
   So, go ahead, no matter what kind of account you have. The expansion is well worth getting, even if you might not find all useful at the moment. I think that pretty much should settle the discussion on what to buy of the two options. It’s more points for Mirkwood and, later on Isengard (or any other quest pack you might need as an F2P).
   All Hail!]

Monday, May 30, 2011

Paying your game


[The end is dawning near; Turbine is finally taking over all servers, so Europe and America will be merged together. This has wrought some questions and worries, but it seems like they are being answered and the merger seems to be going as smooth as such a transition can be.
   But a detail I have wondered about is the payment methods. I live down south of the U.S.; Mexico has still some real trouble when it goes to paying. I can remember a few months back that I was really ready to pay the game; instead I just got disheartening problems that made me wish not to pay ( I finally did):

  • First off there was no way to link my card, since it seems like the third party was not able to offer a billing service.
  • The banks themselves did not help. Reference numbers for the payment were from two to six (!) characters longer than the spaces the teller could fill in.
  • Our 7-11 don’t had the game card they assured that they sold there (funny enough, the company removed the game card option about a month later after I checked).
  • There was no PayPal option. After some frustrated attempts, I just emailed the guys. They sent me a link with payment option that didn’t match the one I had access to. Turned out it had PayPal as an option, but then said my region was not included (Mexico??? It is SOUTH of the US).
  • There is a Latin American PayPal. Bankrupt, PayByCash never removed the option.
  • Western Union tells me I can’t send money to companies. Now, that one was real weird…
  • Only option: a card that overprices the game. I now pay roughly 45$ for a 60-day subscription.

   Then comes this great moment you finally get a code to play the game as a VIP, and suddenly an error occurs and you can’t upgrade your account. After checking forums and FAQs, I get the answer: it is a long known error. Luckily I tried to upgrade on weekdays, which means I got the key activated in less than 30 minutes by the customer service.
   What is the whole point of that retelling? Well, seeing that Turbine is now international and has no excuse of being “just for the US”, I think the guys at Turbine should revisit their payment options and contracts with 3rd parties.
   When I wanted to subscribe to the LotRO VIP service, it was annoying the problems they had receiving my money I wanted to give to them. It is really weird I had so many problems, especially considering they need my money (and of all others in the world) to keep the business running. I wondered on how hard it was to get a subscription. The most annoying part though, was when I discovered the mistake they had receiving my code. Luckily customer service responded immediately.
   Considering that now Europe, not only Australia, is going to have to pay to Turbine, I really wish for a revamp of the payment systems. PayPal should be easy to use to get my subscription fee sent over, for I know it works for many other companies. Why can’t I access it?
   Hopefully the inclusion of Europe can get a look on this little issue, that is not game breaking, but I can suppose quite some have given up on their VIP account due to the troubles to paying.
   Sorry for not writing much this week, I have been really busy this week, didn’t even get to play much. Also, I am changing my publishing day to Monday.
   All Hail!]

Sunday, May 8, 2011

Echoes

A very warm welcome my friend!

Week has been busy for many. There was some kind of huge uproar in Thorin’s Hall, Seems like people ended up with many a black eye and some harsh comments on the event. Bad words were spilled, but I was too busy collecting maps. Also, Lufere seems to have moved a little more than usual, since his correspondence is getting bigger. Just listen:
   “My dear friend!
   Long has been the travelling, and I have decided to pay a visit to the place the hobbits call the Old Forest. It is a terrible place to be in, since I have never seen trees as those there. Angry as they are, they brought me down in short time, making me not worthy of counting as one of the few undefeated.
   Thus I decided to join a local festivity of a kinship called Dawning Eclipse, where I got to relax over my defeat. Music was played, oh so wonderful! Then the dresses and robes that were presented! It was all in all a beautiful reunion of people I hope to see in future travels even more.”

Having a good time at Dawning Eclipse’s party: Lufere and his wife
Camwen dancing to the music.

   Peace seems to have sifted a bit into Eriador, which makes me tranquil and alos eager for even more tea. Want to join me? Well, then if you have to leave, I won’t stop you, but remember that if you return, I’ll always have some tea ready.

 Until then, fare well.

Mourning the loss: looking at the rain after a defeat.

[Updates. There is nothing more exciting that waiting for new content to arrive. I am one of those players who got hooked the day Free to Play came out, so I practically only lived through the last two updates. But still, being this my favorite game and best MMO I have played, I loved the way Turbine always brought up the new content and the overhauls. Now, I am doing a short article this week, in which I’ll take a short pro/con look of the last update and why I am looking up for the next one.
   All in all Echoes of the death was, for me, a pretty well done Update. It had many changes that I felt was good that they changed. Even though I never got to play the five new instances and I have only one of the revamped classes, I was able to take a look a bit on the newer legendary system and the new skirmishes. I think it was well done, pretty much. I already spoke of the skirmishes in a previous post, so you’ll know some of the points. To remember the updates, you may read the list of changes in, as always, CSTM.

Pros:
  • New skirmishes. A total of three, all based around the Siege of Gondamon style of gameplay. A few nice surprises in there, already known to those who played them as a instance that was part of the story arc. Even though with reserves, it’s nice to know that there are not only new skirmishes, but also for all to play! Yes, even the F2P guys. Enjoy!
  • Legacy extractions. Legendary Items quit being totally random and now you are able to fashion one as you like. Yay!
  • New cosmetic slots. Yes, you have to buy them, but those who don’t use the system won’t care anyways, and those who do won’t mind spending a bit on them. It is an extra to buy if needed and it will (hopefully) keep the game floating)
  • Class revamps. To be honest, it is always nice to see how the classes are balanced to be more useful. I was already tired of the Runekeeper tyranny in healing, and the new revamp brought a bit of usefulness to my (not so) beloved Qwerqsar. Hope to keep using him soon!
  • Volume II soloable. And it was a blast.

Cons:
  • New skimishes. They are cool, but they don’t feel balanced at all. It seems like there are still some patches to make to have a very interesting skirmish ahead. It’s not a fail, but a heads-up to Turbine.
  • No real revamp to PvMP. I know it’s not the main focus of the game. I don’t play it much either, since I started with Update 2, but to be honest, I feel like the creeps side lacks many options, specially cosmetic ones and equipment ones. Now, it would be cool to see more deep monsters and a wider variety participating in battle.
  • Boring instances of Volume II. Even though I love the new soloable capability of Volume II, I can’t stand instances like Water Temple. It was long a boring, not only because of the size of the place, but also because of the huge number of trash mobs and no interesting fights. I would have loved to see a few less mobs, since the only two interesting fights were against the two insect queens and against the Watcher. I recommend using groups for that instance, or you’ll bore yourself to death.
  • Anniversary event. ‘nuff said.

Winners of the Dawning Eclipse fashion contest.

   Now, when I heard of the new Update 3 coming so soon, I was wondering why we needed it so close to Rise of Isengard. But as I read through the patchnotes, I noticed that it had just a small content update and no huge changes and revamps except for some in PvMP. This is surely mainly to the fact that the real changes will come in fall, with the new expansion, which makes me more eager to be ready for my first steps towards Isengard!

Pros:
  • New user interface option in titles screen and in auction house navigation. Maybe the best new change that will hopefully make the navigation a bit more intuitive. I have already so many titles on Nimreidhreth that I don’t even know what I have in hand to rename him in the future!
  • New dungeons. Content for mid-level characters. Why not?
  • New skirmishes. And best of all, with new ideas. Listening to Pineleaf’s interview on CSTM didn’t make the matter better, for he give s quick look on those skirmishes (he’s the expert in that) and he said some pretty neat stuff about the new skirmishes. Oh man, I can’t wait to see them!

Cons:
  • Still no PvMP revamp. I know they are up to Isengard, so they better be good guys! No pressure from me though! Hehe…

   All in all it seems like Turbine is preparing for the next two huge events: taking over the European servers AND the new expansion. But as far as I have read, Rise of Isengard will be just great. I really hope so, you haven’t let me down yet, Turbine! Until then…
   All Hail!]

Sunday, April 24, 2011

Cutting a Balrog's wings

A very warm welcome my friend!

There are many things in this world that should remain unseen by most, although not by all. We adventurers are often envied for our lives full of action, but it also is not easy to live like this. A few months ago Nimreidhreth, my old elven friend, sent me a mail of him trying to bind a real ancient evil, trying to stop it from escaping after being captured ages ago.
   I never saw one of those, but the letter talked about a “Balrog”. I could try describe it, but I think the words of my old friend may be more accurate:
   “Balrogs, although you may not have heard of them dear Qwerqsar, are ancient spirits that Morgoth, former master of the now rampaging Sauron, bound to him. They helped him in many evil deeds, always filling up the ranks of elite warriors in his armies. I personally saw none, since I was born after the capturing of the dark and evil higher spirit, but from what my father told me, these creatures spit out fire and corruption wherever they stepped. Bringing one of those down was difficult, and their supposed disappearance was seen as a great relief for many of the now called Free Peoples of Middle Earth.

Even Durin VI was impressed by the Balrog that would bring
his own and his kingdom’s downfall.

   I have finally seen one with my own eyes. It was a terrible image to behold. It was gigantic, it towered towards us, breaking his chains that kept him from moving, suddenly brandishing a huge flaming sword. His wings spanned meters across the hall, almost shadowing any light sources the hall it was kept in had. It’s roar froze up my heart for a moment… then I charged with my fellow warriors of foretold directly at him. But it felt like I was charging into darkness itself…”
   There is not much on the result of the battle here, since some pages are missing. They should have a system like in the Shire’s Quickpost, that’s for sure. But it seems that the efforts barely renewed the chains, since my friend had to go back to slay that creature again. I still don’t know if it is dead, but if it is not, I hope it is still chained up, and maybe you or any of your fellows might help Nimreidhreth to kill it. Still, judging by the last letter I got, it seems that it defended itself successfully again, leaving a deep shadow looming over our heads.
   I see you are already standing up, with an eager flame in your eyes. Will you risk your life to slay that ancient evil? I hope you succeed. If not, I can’t foresee the consequences to its release.

Ruins inside the Rift: impressive and beautiful.

   What will I do? Maybe I’ll not move today, there is still plenty of tea and some cookies left. I surely hope that Nimreidhreth has it under control. I hope to see you again to join by my fire some day.

 Until then, fare well.

[The topic of discussion this week may be a theme way too many times discussed and even with unfruitful results. I will not say that these are the last words that will ever be spilled over the issue, since every time someone says it, a few weeks or months later someone brings it up. But I think this is the magic of fandom and of the discussion of these topics. It permits us to communicate, no matter if we agree with each other or not. The issue here is the old question: Do Balrogs have wings?
   I already can see the booing I’ll get for bringing the theme back up, especially since the Tolkien Professor and later Haakon, at CSTM, brought it up and gave their final discussions on it. Both have admirable different points of view. The first one categorically says no, something you’ll hear in his lectures, and the other says yes, bringing up some interesting thoughts on why they should have wings. Now I’ll put in my bit of Tolkien lore, and even though I may have confessed I barely read beyond the usual triad –Hobbit, LOTR and Silmarillion- I think my bare knowledge may still give a new point of view into the discussion. My answer to this question, as strange as it may sound, is yes and no. But first I’ll give my why don’t agree with both of the aforementioned authors. I’ll just remind you that I won’t enter into a full discussion with the authors, I’ll just highlight some key points to keep the post as short as possible.

I)                   I have a strange opinion about Haakon and this is the first time I’ll ever voice it out: I don’t agree with most of what he says. Be it lore, an opinion on some LOTRO mechanic or something else, I always have a “but” to include in his discussion. Still, I like what he does and try to read of him as much as my time permits me (by the way, I love the passages of the books he is starting to include into CSTM). Maybe I like to disagree with him, or maybe it is just my respect for all he knows that drives me to read and discuss with him, even though I never really discuss with him directly or openly. Whatever the reason may be, I was totally against his answer.
   One of his points of why Balrogs have wings was based on a line in the Silmarillion, in which Tolkien describes de battle between Morgoth and Ungoliant after they steal the treasures of Feänor and return to Middle Earth:
“Deep in forgotten places that cry was heard. Far beneath the ruined halls of Angband, in vaults to which the Valar in the haste of their assault had not descended, Balrogs lurked still, awaiting ever the return of their Lord; and now swiftly they arose, and passing over Hithlum they came to Lammoth as a tempest of fire.” (Silmarillion)
   To this scene Haakon has the following to say:
“Balrogs can move extremely fast in the open. To rescue Morgoth from Ungoliant they move at astounding speed. The Elves must have seen this occur in order to report it in the Silmarillion. This combined with the description of “winged speed” in the alternate version and passing over Hithlum, seems to indicate that the Balrogs were at least airborne some of the way.”
   First off, even though the Silmarillion is a text that accounts the memories of the elves, it is by no means necessary that every part of the book is true and/or has eyewitnesses. When Tolkien wrote this (and he wrote for years), he was thinking of creating a new mythology. By doing that, the Silmarillion was becoming something that resembles the Bible; it is absolutely not the same, but when you read it, you have the feeling to be reading a text of myths, not true accounts. It must be set clear that a myth is not a lie, nor a concealed truth; on the contrary, a myth is a narrative, which takes its truth from its interpretation and its context. In other words, this narrative is used to explain certain phenomenon or event in history, without making the description truthful.
   This happened a lot in the Middle Ages and in Ancient times. Exact description was not the main goal of many of the “writers” (since most didn’t write at all, but weave these myths into beautiful songs, poems and so on) was to give an impression and also to give a message. If we approach the Silmarillion with our science-based minds, what we will try to do is find a Truth (yes, capital). This is not how you approach such narratives, and this has brought many confusions and, above all, misconceptions about the great sagas, poems and stories of old. Tolkien himself was fascinated by the way of thought of the past, so much that The Lord of the Rings is often close to the medieval mentality, and thus perfect to explain how people in the Middle Ages thought. Secondly, even though this is an account of elves, the whole text is based on memory; some things have been lived through, others had eyewitnesses, but those died, and others just never saw the event and still had to explain the event. Ungoliant’s dead my be explained in a “maybe”, but something as close as Lammoth, right next to the territories of the elves, may have a closer explanation because they felt close to it.
   I can imagine no one saw the battle between Morgoth and Ungoliant, still began to piece all together as he saw the events that were happening (death of the Trees, wrath of Feänor and exile of the Noldor and the new growth of evil). Besides, a place with such a terrible noise had to get an explanation. The disappearance of Ungoliant and the burnt hands of Morgoth had to be the clues that were used to get the story together.
   It’s like the tale of Beren and Luthíen: no one saw it, still there is a ballad and all. This means that there were hints and pieces of the history around, even as few words from Beren and/or Túnivel themselves. But there were no eyewitnesses, so the story had to be pieced together.
   This distance is one of the beautiful things about the Silmarillion. Even though you get to know the world, you get to still imagine most of the events, to interpret them as you like. They all hide some mystery, since you don’t know how much of it is even close to the truth.
   Then there is a last reason, but that one I’ll get to in my own explanation.

II)                I deeply respect the Tolkien Professor. Corey Olsen re-awakened my interest in The Lord of the Rings. I read The Hobbit when I was about twelve, and got so immersed into the world, that I became a D&D role-player. This, in turn, moved me finally into the direction of becoming a medievalist. I was kind of astray on my thesis when I found him through LOTRO, and now I have been working again to get my title and keep on studying the Middle Ages. I follow right now his undergraduate lectures, but at a slow pace because of my limited time.
   But aside of that, I like hearing all that he and his colleagues say about LOTR, and it is interesting to know that there are scholarly studies of the books, which makes me even more interested in finishing my university in the best way possible. I first listened to his podcast/University iTunes application and there the question was made if Balrogs had wings. The answer was pretty much solid, especially the part about the use of the language in Tolkien works, but then there was one argument I immediately said no to.
   I’ll paraphrase it, for the exact sentence can be easily found in the respective Podcast (“On Wingless Balrogs and Tom Bombadil”, released 27/07/2009), but in a general line he opposed Balrogs having wings because Durin’s Bane lived in the mines and there was no use of wings inside caves and he never flew back up while he fell into the chasm with Gandalf.
   Here Professor Olsen uses a practical reasoning, and it can be answered with another argument of the same nature: Balrogs didn’t always live in caves. They were powerful warriors of Morgoth and often wandered outside and waged full open war on the elves, dwarves and men. This means, they had other kinds of ambiences they could have developed: why not have wings? Second, they fought alongside dragons, which also fly, so: why not be able to do the same?
   Lastly, I don’t think the Balrog Gandalf confronted could have flown up again for two reasons. One, he was fighting the wizard after all, and both are more or less equal in power and age, and second, going back to a more physical description, he would not have had a lot of space to maneuver, much less to start flight.

Foretold charging into the Rift: the Balrog must be defeated.

   Here is where my argument would try to bring together both points of view, since I think there can be an explanation, although it may sound a bit complicated. I hope I can get my point through, since I am pretty bad at explaining something more metaphysical.
   First off, we must remember who the Balrogs were (or are). This refers us back to the creation myth, in which we see a special kind of creature in existence, the Valar. Those are primordial spirits, each with a set of attributes given to them by Ilúvatar. Those primordial forces, through their song, create the world in which everything told in Tolkien’s Middle Earth will happen.
   They enter the world with a status separation according to power. The Valar, being the most powerful of all spiritual beings, take control of the different aspects they develop on Middle Earth, even so much that Morgoth takes the from of evil in the world. The lesser spirits help thus the higher spirits out. Who are those lesser spirits? I could think of two examples that are more than familiar to us: the five wizards and the Balrogs. Remember: they are not the only ones.
   Now comes the real point of the discussion: what is one of the main traits of these spirits, lesser and higher? They are formless, this means, they have no real physical bodies or defined features. Those are gained as they develop in the world, taking mostly humanoid forms, emulating the sons of Ilúvatar.
   Now you’ll have to bear with me when I get to the quotations. My version of the Silmarillion is in Spanish. I haven’t been able to get an English one yet (better said, I still haven’t looked for it), so I’ll have to translate the quotations back into English. This means that stylistically it won’t be the same as you can read it… neither in word choice. But the main point, which is to get a few ideas across, will be achieved nonetheless.
   In the Ainulindalë Tolkien talks about the Valar and how they look:
“…the Valar took for themselves form and color; and because they were drawn to the world by the love of the children of Ilúvatar, in whom they had put much hope, they took forms that looked alike the ones they had seen in the vision of Ilúvatar, except in majesty and splendor. Those forms came from the knowledge they had of the visible world more of the world in itself, and they don’t need them, except as we use clothes, since we could walk naked without lessening ourselves. Therefore the Valar can be, if they want it that way, without a visage, and even then the Eldar don’t notice them clearly, even though they are present.”
Bringing this one more step further, in the Valaquenta, Tolkien briefly says the next line about the lesser spirits, the Maiar:
“…on Middle Earth the Maiar rarely have appeared in visible form to the elves and men.”
In a few words: Maiar and Valar can change forms. If they take one form, it’s because they are comfortable with it, and they only dress up when they have to appear in front of the creatures of Middle Earth. Such is the case of Gandalf, who takes the form of an old man in front of hobbits, dwarves, elves and men. But he is no man, since he has magic powers beyond of any other man on Middle Earth.
   But as there are the Valar and Maiar that protect and bring order to the sung world, there are also the evil counterparts. Melkor, or Morgoth, is the main Valar, more powerful than the good ones, that decided to go the corrupt way, trying to enslave other creatures. Under him are a myriad of other spirits and Maiar, who thought that joining evil would bring themselves benefits. The Balrogs are Maiar, clearly noted in the Silmarillion.
   The quotes given talk about their capacity to change forms. Later in the book we find out that Melkor loses his ability to change the way he looks like, since he is so consumed in evil thoughts, that he chooses a fixed and terrible body. Whether the evil Maiar go trough the same situation, is not clear. But if there is one thing for sure is that they did have a choice in the beginning.
   The description of Durin’s Bane in Moria itself is very interesting in regards of the formless theory:
“Something was coming up behind them. What it was could not be seen: it was like a great shadow, in the middle of which was a dark form, of man-shape maybe, yet greater; and a power and terror seemed to be in it and to go before it.” (The Fellowship of the Ring)
It may be said that the description is insufficient because they Fellowship was running. But I could also say that the Balrog in itself presented no real form in itself, but that it was felt like darkness. Two keys to this: first off, the Balrog was of man-shape maybe and on second place the line “power and terror seemed to be in it and to go before it”.
   When I read the description I see no definite figure presenting itself, just a presence that is surrounded by fire. Even at the short resting moment at the crumbling bridge the description is not widened much aside from the light expanding as if they were vast wings (which is no definite proof that they have wings).
   Why would a meticulous writer as Tolkien, who is so fond of describing not take a second to expand on how a Balrog looks? I think the main clue is in the aforementioned quotations of the Silmarillion. The Balrogs, being spirits, are in essence formless and only take shape when needed. Thus they present themselves as dark figures to scare the orcs and goblins (and elves, dwarves, men, hobbits and the occasional Maiar), but it seems like they take no definite form. They rely on their presence more than their form.
   Another factor to include is that, being they spirits, they are not bound to the normal laws of physics to which the other creatures like elves and men are. Valar are known to have great power, such as Elbereth, who hears all, and Maiar, even if not as powerful, can surely take on some fantastic feats that go beyond the imagination of elves. The flight of the Balrogs over the river to save their master can be explained in certain way by their spiritual being, in other words, since they are shapeless and not bound to the world as other creatures, the hindrances work a but different for them. They may have passed the river over without the need to fly, or they went airborne withouth the need of wings, since they don’t need wings to fly. Or how else could we explain the great speed of Tulkas and Melkor on distances that for the elves would take days to achieve?
   Why would Gandalf not be that fast when needed then? I think one explanation is in his mission, which forces him to dress up and become a humanoid figure that all races of Middle Earth can see and sometimes even relate to: being bound to a physical form must have limited him.
   Lastly, only because they are called Balrogs in general, I don’t think every one looked alike. Every one of them could take the form they wanted in the earlier days, creating a myriad of forms. Remember that I concluded that a Balrog has more presence than a physical form, so the form is more than a formality to appear in front of the normal creatures that populate Middle Earth.
   A good last question that would remain is if Durin’s Bane itself has wings. Re-reading the scene in Moria in The Fellowship of the Ring gives me no definite clue. It may be that the chosen physical form of this particular Balrog may have wings. But as far as I understood, the only thing that we can see there is the presence of the evil Maiar and no real form.

Wings or no wings, this enemy is fearsome.

In conclusion, I think we sometimes go too far into factual and objective thinking. Even though I have not read most of the expanded notes on Middle Earth Christopher Tolkien published, I am pretty sure that when his father was thinking of a Balrog, he was thinking of it as a formless presence more than a physical figure. The idea behind it was terror. It’s like Sauron, who is really just a shadow (and took other forms in the past). The eye figure seems more like a form he took in the desire to search far and wide for his ring and also to have all his unruly troops under his control.
   Maiar change form, and thus Balrogs can do so to. They have wings, although no literal ones, and they don’t have them since they don’t need them to be what they are. If we read Tolkien’s most fearsome beast that way, we may be able to understand the Balrog more as a visage of darkness than a creature, and even though it has whips and swords, the Balrog remains more Maiar than a beast, man, dwarf, hobbit, elf or whatever other creatures normally roam Middle Earth at the end of the third age. And, after all, isn’t the Balrog more of a rite of passage for Gandalf than anything else?
  
On other news, Nimreidhreth is now 65, so raiding and instances have become a more normal activity for me. I have a surprise for next weeks post, but later on I will go back to LOTRO itself again. Have fun, see you next week.
   And again, sorry for the long post.
   All Hail!]